Version 11 is live! Optimizations!


This update is primarily an optimization update. Nearly all models have had their poly count reduced dramatically and the landscape itself is optimized. The foliage has also been thinned out slightly to increase performance. 

The result on test computers is a 30% reduction in RAM usage and 30% reduction in load times. Results may vary on other computers but this should allow a much larger player base to test Windstone as previously a relatively high end computer was necessary.

RAM usage should not exceed 8gb.  It is still fairly high but much better than before and I will continue to work towards reducing this. The primary reason is that the entire world of Windstone is seamless. There are ways to keep the illusion of seamlessness while actually having sections of the island only load in when you are close enough to that area in a similar way that Ark: Survival Evolved works. As this version is being tested my primary focus will be integrating a similar "seamless" landscape loading system into Windstone.

One major bug was also fixed where if you loaded a game without ever saving (essentially loading the very first auto save which happens when you first load into a new game after the intro text) all loot baskets would be empty.

Files

windstone-win.zip 1 GB
Version 11 May 17, 2018

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Comments

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Will pick this game up for a few dollars (every bit helps hey), but I would really like you to enable key remapping. I'm a lefty and just can't manage mouse and WASD together. I'll wait till it's done to play it, but happy to support you. Love the look of the game.

Thanks Arpeggio, key remapping will be added in the future, but it may not be for a while as there are other things that must take priority. Squeaky wheels get oiled though so remind me in a while if I haven't done it yet :D

Will do. Looking forward to the day. I understand completely. Priorities come first